Step One
One person goes first and sets up the teams. Your code came with the link.
Everybody else joins after using the same code.
Step two · the first phone only
Tap any two to five of them — you do not have to take them in order, so pick the names you like. Four to fifteen players in total, so a team is two or three people. Only the first phone is asked this. Everyone else is handed the same list.
Fixed for this edition
You are on
What to do
How the page reads
Every team, live
The big number on the right is total worth — money in hand plus the claim price of every space that team holds. It is not their cash.
The idea
Roll, travel, do the thing the place asks of you, and stamp it into your passport. The team holding the most when you call it a day wins — cash plus everything stamped.
Your turn, step by step
Getting around
The only two times you wait
Pawprint cards
Odd total — Sabotage Even total — Reward
You draw a card when you pass or land on the Refuelling Point, when you land on a rival's space, and when you land on a Pawprint space. Forty-two cards: 25 Sabotage, 17 Reward.
A card is either yours to keep or it happens at once, and that is the whole rule. A card you can keep sits in Your cards at the bottom of the play screen until the moment suits you. Everything else is done the instant you draw it — if it needs no choice from you, the City has already done it by the time you read it; if it needs a rival or a space naming, the buttons for that appear under the card itself. There is no menu of actions anywhere, and nothing can be played that the card did not ask for.
Read the card out loud. Every phone is told what happened, so nobody's spaces or balance change without an explanation — and if a card needs something said in words, use Tell the other teams on the play screen. There is no wait after a Pawprint.
Money — the app is the City
The roadblock
Land on it and you are held up. Roll a double to get moving again — and keep rolling, there is no wait between attempts. Five failed tries and you walk through it anyway, so nobody loses their evening to the dice.
It cannot touch you in your first five rolls. Arrive before that and you have simply beaten the roadworks — nothing happens and you roll on. Nobody's game should stall in the opening minutes.
Ending it, and what we keep
The circuit — all 28 spaces, in order
So the Roadblock and the Pawprints stop arriving out of nowhere. The passport strip scrolls through the same loop from wherever you are standing.
This game
POOKSTER HOUSE GAMES™ · PLAY CORNER
© 2026 Pookster House Games™, a division of Pookster House. All Rights Reserved. Pookster House™ and Pookster House Games™ are trademarks of Pookster House.
This phone is out of the game
Somebody picked it up over there, and the game is carrying on. Nothing is lost.
Or just close this tab and carry on over there.
Write it as it comes — half a sentence is fine. It records which game and which screen you were on, and nothing about who you are.